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Anomia™ plays off the fact that our minds are positively overflowing with all sorts of random information; ice cream flavors, pop songs, toothpaste brands, etc... Sure, under normal circumstances, it’s easy to give an example of a frozen food, or a dog breed; but you may find that your brain works a little differently under pressure! Self-published in late 2009 by inventor Andrew Innes, Anomia™ hit stores in early 2010 and sold over 25,000 copies in its first year, quickly establishing itself as a classic party and family game for all ages. Along the way Anomia™ has won a number of awards including the Mensa Select Seal, the American Specialty Toy Retailers' Association's Best Toy For Kids 2010, The National Parenting Center Award and the Major Fun Award.